The new digital tools and the large capacity of modern computers allow the design of sculptures with a mesh of vectors that can then be reproduced materially with different industrial techniques, such as 3D printing, computer aided calendering of pipes, laser cut outs, etc.

If the composition in space of the abscissas visualized in the computer screen does not allow the physical contact with the nascent body, nor the tactile, or the perspective from the movement of the eyes and the body, that in this platform is only simulated and limited, on the other hand the mathematical precision between the dots, lines and planes is without a doubt very challenging for the thinking in plastic art.

This construction of volumes from polyhedron placed in a space reminds us of Cezanne and his search of a rigorous understanding and representation of the architecture of the visible.

Going back and forth from the computer screen to the forms that were shaped materially, I find a rich dialectic between the physical experience of the traditional sculptor and the speed of thought and execution within the spaces of the dematerialized virtual world.